diceofthegods: (Default)
diceofthegods ([personal profile] diceofthegods) wrote in [community profile] childrenofbahamutlogs2025-02-01 12:10 pm

EVENT #2: BRAIN BOGGLING

A CRASH IN THE NIGHT
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In the dark hours of a snowy early morning, a sudden BOOM can be heard all across Town. It is swiftly followed by sounds of warping metal and then a screeching crash. Curious, albeit groggy, residents emerge only to find a smoking wreck just a mile outside of Town.

The strange craft appears to be almost nautiloid in shape with wrenched, broken tendrils streaming out the opening.

Much of it is metal although some of it almost seems... organic.

Those who with to get a closer look will be met by Charlie and Dimitri who are already on the job. They request curious onlookers keep their distance since this craft is, without a doubt, tremendously dangerous.

Later in the day, there appears to be an outfit of officials coming from the west to investigate and clean up the wreckage. Thankfully(?), you will all find out soon enough what's going on.
INVESTIGATION & PROTECTION
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Deathcard Cabin by Jonah Senzel
4:07 / 13:06
▶︎
From the Inscryption OST: A unique and haunting sound paired with a unique and haunting game.

Charlie reports to the citizens of Town that an Illithid cargo transport. The pilot did not survive the crash, but they appeared to be transporting some kind of new breed of Intellect Devourers.

"We do not yet know what this new breed is capable of, but..."

Charlie does give everyone a rundown of what an Illithid and what an Intellect Devourer is, what they are capable of, and a keen warning to tread lightly. Many dead ones were discovered in the cargo but several of the enclosures were damaged in the crash and the likelihood of escapees is high.

Charlie reiterates: These creatures are to be killed on sight, or contained until someone can kill it. If you are not confident in your combat abilities, please remain in your homes as much as possible and seal all openings to your dwelling. Those who are capable though are urged to begin patrols of Town alongside Slayd, Dimitri and himself to ensure that Town and the surrounding areas are safe.

Please travel in pairs or groups, do not be alone! Attack from a distance when possible. Hoshiko will offer her assistance as a markswoman as well by picking off any Intellect Devourers from a distance that she can for those that are forced to travel alone. (Don't worry about any jokes she makes of her service not being cheap though. Charlie wouldn't actually let her charge you anything.)

Unfortunately, not even they can predict the blizzard that rolls through Town in the midst of all this. If you happen to see anything skittering through the snow, don't panic too much. It could just be a tiny woodland creature looking for a warm burrow to hide away in!

At least you hope it is.

PROMPT #3
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Hybrid intellect devourers are unique from the regular ones in that the goal is not to kill their target, but to gather intelligence and act as a kind of spy network.

They will flee when confronted directly by greater numbers, but will attack a lone target. They do this by jumping at the target's head and wrapping a wet tendril around their neck. They will choke who they've wrapped around if anyone tries to remove it. They are also far more likely to try and attack sleeping target (hence the advice to keep your homes closed!).

These hybrids emit spores that will keep the target asleep during feeding. Their primary goal appears to be infiltrating the targets' minds and absorbing some of their memories. The target will have their mind left mostly intact... though they may suffer short term memory loss, confusion, distress, fatigue and head pain.

Here's where the fun starts!

Once one of these critters has fed on someone, they are onto their next target. When a fed Intellect Devourer feeds from another target, that target may absorb some of the previous target's memories. This can span across multiple victims and be erratic in whose memories taint whose mind. The memories will cross-pollinate in the form of dreams or waking visions and hallucinations.

If one of these creatures is killed, it will explode, releasing a powerful psionic wave and the memories it had absorbed from any recent targets. Anyone within ten (10) yards of the dying creature will be afflicted with extreme head pain in the short term and also witness the memories of it's previous victims.

Enjoy your muddled memories and leggy brain-hunting!

The outfit of people who have come to investigate are from New Svihelen's disaster containment squad and are investigating the hybrid creatures and the possible reason for an Illithid ship to crash here of all places. Right now, the running theory is that interference from the selfsame summoning circle that brought you all here could have caused the interplanar navigation systems of the ship to malfunction but nothing has been determined yet.

Eventually, these creatures will all be rounded up and taken care of. They are persistent and stealthy though in their efforts to survive above all else. Charlie assures that they're doing all they can to make Town safe once and for all but it will take some time.
Notes
⁂ The partner plotting post for this event/quarter is also up!

⁂ Additionally, we have a state of the game post available for people to read about updates, clarifications, and housekeeping items!

⁂ If you have any further questions or feedback about this event specifically, please comment here!

⁂ For even more ambient event music, you can check out this this playlist!

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perfectteatime: (no money)

[personal profile] perfectteatime 2025-04-03 02:28 am (UTC)(link)
The warning is a good reminder to handle these things with care. If only he had the sword of the creator here...

No. His wings will have to do. As he digs his claws in and takes off, pumping his wings, higher and higher. He climbs until he is satisfied before sending the thing plummeting back toward the earth. It meets its end on the corner of a frozen stone wall, splattering with a sickening pop and releasing it's psychic payload safely out of range of both of them.

There's no time to celebrate though, as he quickly returns to help Angeal deal with the others.
firsteditionbfs: ("I could fix him")

[personal profile] firsteditionbfs 2025-04-19 08:10 pm (UTC)(link)
The sound of an explosion high up in the sky is a reassuring one, and the distance is what he hopes is a good sign. However, considering things, Angeal can't really go outside to do a proper check.

Rather, he's busy getting a shovel and smacking an ID back like it's a baseball.

Byleth might catch snippets of the trash talk as he makes it back to the barn door. "Better not mess up my barn, took a whole two days to clear this out-" And that wet thud would be an ID smacking up against one of the wood walls.

The other ID seems to be taking a more cautious approach, considering what Angeal is waving around, and might even try to make a break for it... which is awkward, considering Byleth is at the exit.
perfectteatime: (had a dream where)

[personal profile] perfectteatime 2025-04-24 08:26 am (UTC)(link)
Indeed, the only way out for the thing now, is through. It will have to choose which is the more immediate threat. The man who just killed one of it's kin, or the much larger, more imposing Angeal. Either way is not a good option, and now, quite alone, it seems to hesitate- before skittering towards Angeal, only to zag at the last moment and try to slip by him to make an escape. Damned things.

Byleth lunges for it, though he is now a great deal further. He does at least take care not to slam headlong into Angeal. As much of a meet-cute as that could be, they have far more pressing matters at hand, and now is not the time for mistakes or happy accidents.
firsteditionbfs: (You made your bed)

[personal profile] firsteditionbfs 2025-04-25 11:24 pm (UTC)(link)
Bad news for it, then: with everything having been locked up tight for the winter, there's really only one true way out the barn. And considering Byleth is right there charging for them...

Well. One could opt to be clever and try to skirt around both of them by going to the side.

But then, considering how Angeal throws his shovel to knock some boxes off from the loft to topple right in front of its path, that's harder said than done.