diceofthegods: (Default)
diceofthegods ([personal profile] diceofthegods) wrote in [community profile] childrenofbahamutlogs2025-02-01 12:10 pm

EVENT #2: BRAIN BOGGLING

A CRASH IN THE NIGHT
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In the dark hours of a snowy early morning, a sudden BOOM can be heard all across Town. It is swiftly followed by sounds of warping metal and then a screeching crash. Curious, albeit groggy, residents emerge only to find a smoking wreck just a mile outside of Town.

The strange craft appears to be almost nautiloid in shape with wrenched, broken tendrils streaming out the opening.

Much of it is metal although some of it almost seems... organic.

Those who with to get a closer look will be met by Charlie and Dimitri who are already on the job. They request curious onlookers keep their distance since this craft is, without a doubt, tremendously dangerous.

Later in the day, there appears to be an outfit of officials coming from the west to investigate and clean up the wreckage. Thankfully(?), you will all find out soon enough what's going on.
INVESTIGATION & PROTECTION
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Deathcard Cabin by Jonah Senzel
4:07 / 13:06
▶︎
From the Inscryption OST: A unique and haunting sound paired with a unique and haunting game.

Charlie reports to the citizens of Town that an Illithid cargo transport. The pilot did not survive the crash, but they appeared to be transporting some kind of new breed of Intellect Devourers.

"We do not yet know what this new breed is capable of, but..."

Charlie does give everyone a rundown of what an Illithid and what an Intellect Devourer is, what they are capable of, and a keen warning to tread lightly. Many dead ones were discovered in the cargo but several of the enclosures were damaged in the crash and the likelihood of escapees is high.

Charlie reiterates: These creatures are to be killed on sight, or contained until someone can kill it. If you are not confident in your combat abilities, please remain in your homes as much as possible and seal all openings to your dwelling. Those who are capable though are urged to begin patrols of Town alongside Slayd, Dimitri and himself to ensure that Town and the surrounding areas are safe.

Please travel in pairs or groups, do not be alone! Attack from a distance when possible. Hoshiko will offer her assistance as a markswoman as well by picking off any Intellect Devourers from a distance that she can for those that are forced to travel alone. (Don't worry about any jokes she makes of her service not being cheap though. Charlie wouldn't actually let her charge you anything.)

Unfortunately, not even they can predict the blizzard that rolls through Town in the midst of all this. If you happen to see anything skittering through the snow, don't panic too much. It could just be a tiny woodland creature looking for a warm burrow to hide away in!

At least you hope it is.

PROMPT #3
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Hybrid intellect devourers are unique from the regular ones in that the goal is not to kill their target, but to gather intelligence and act as a kind of spy network.

They will flee when confronted directly by greater numbers, but will attack a lone target. They do this by jumping at the target's head and wrapping a wet tendril around their neck. They will choke who they've wrapped around if anyone tries to remove it. They are also far more likely to try and attack sleeping target (hence the advice to keep your homes closed!).

These hybrids emit spores that will keep the target asleep during feeding. Their primary goal appears to be infiltrating the targets' minds and absorbing some of their memories. The target will have their mind left mostly intact... though they may suffer short term memory loss, confusion, distress, fatigue and head pain.

Here's where the fun starts!

Once one of these critters has fed on someone, they are onto their next target. When a fed Intellect Devourer feeds from another target, that target may absorb some of the previous target's memories. This can span across multiple victims and be erratic in whose memories taint whose mind. The memories will cross-pollinate in the form of dreams or waking visions and hallucinations.

If one of these creatures is killed, it will explode, releasing a powerful psionic wave and the memories it had absorbed from any recent targets. Anyone within ten (10) yards of the dying creature will be afflicted with extreme head pain in the short term and also witness the memories of it's previous victims.

Enjoy your muddled memories and leggy brain-hunting!

The outfit of people who have come to investigate are from New Svihelen's disaster containment squad and are investigating the hybrid creatures and the possible reason for an Illithid ship to crash here of all places. Right now, the running theory is that interference from the selfsame summoning circle that brought you all here could have caused the interplanar navigation systems of the ship to malfunction but nothing has been determined yet.

Eventually, these creatures will all be rounded up and taken care of. They are persistent and stealthy though in their efforts to survive above all else. Charlie assures that they're doing all they can to make Town safe once and for all but it will take some time.
Notes
⁂ The partner plotting post for this event/quarter is also up!

⁂ Additionally, we have a state of the game post available for people to read about updates, clarifications, and housekeeping items!

⁂ If you have any further questions or feedback about this event specifically, please comment here!

⁂ For even more ambient event music, you can check out this this playlist!

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orbicularis: (as the tv flickers and hums by the wall)

[personal profile] orbicularis 2025-03-31 03:15 am (UTC)(link)
"Nn." It doesn't... feel right, to make any claim of preferring one thing or another. In reality, there's no doubt that reliving, say, the memories Elidibus gained from him in the path would be painful - but, in the moment, it's hard for Mithrun to imagine that pain. To connect with it as anything but a distant hypothetical, since he isn't currently feeling it.

He has no desire to avoid it, after all.

"No. I only remembered that meal. No need to worry, this time, about me seeing something I shouldn't have."
zodiheart: (pic#16437296)

[personal profile] zodiheart 2025-04-07 01:32 am (UTC)(link)
"It is less that you should not see my memories, and more that I do not wish to put your psyche through undue distress."

Elidibus gives his full body a brief shake, straightening himself out a bit more and taking stock of himself. Save for the lingering headache he feels physically fine - though the pain in his head is not, in fact, something to be easily dismissed.

He spares himself a bit of magic and presses a finger to his temple, easing it from sharp spikes to a dull ache. Heaving a sigh of relief, he looks to Mithrun. "Would you like assistance with the headache as well?"
orbicularis: (where i'm supposed to be)

[personal profile] orbicularis 2025-04-14 02:20 am (UTC)(link)
"...Right." Right. People caring about his mental wellbeing and all that.

He forces himself to stand and straighten, as well. The shake of his head at Elidibus's offer is automatic - and painful in itself. "I'm-- fine. Should keep moving."
zodiheart: (pic#16437280)

[personal profile] zodiheart 2025-04-19 04:58 am (UTC)(link)
Elidibus nods, notably free of the pain that Mithrun was experiencing at his own similar action. But he does not offer a second time, nor does he push.

"Did you wish to continue your patrol on your own, or would you be amenable to a joint venture?"
orbicularis: (suggesting that i've been mistaken)

[personal profile] orbicularis 2025-04-21 07:55 pm (UTC)(link)
He nods back (ow), already starting forward at a slightly unsteady walk. "Working together will be more efficient. Harder for them to ambush that way."

Always convenient when what's in Mithrun's best interests happens to align with what he thinks would be the most straightforward solution. Not common, but convenient.
zodiheart: (pic#16437270)

[personal profile] zodiheart 2025-05-05 04:26 am (UTC)(link)
That snag of pain does not go without notice. Elidibus, however, does not act, as the pain is inconvenient but not life-threatening by any means, and he will not violate Mithrun's agency for something like this.

"Let us be off, then."

But he will guide their patrol to lead the two of them closer to an area that he believes will have them encounter others. The immediate area has been thoroughly cleared at present, so it is not quite so underhanded as it is strategic.