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diceofthegods) wrote in
childrenofbahamutlogs2025-02-01 12:10 pm
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EVENT #2: BRAIN BOGGLING
A CRASH IN THE NIGHT


In the dark hours of a snowy early morning, a sudden BOOM can be heard all across Town. It is swiftly followed by sounds of warping metal and then a screeching crash. Curious, albeit groggy, residents emerge only to find a smoking wreck just a mile outside of Town.
The strange craft appears to be almost nautiloid in shape with wrenched, broken tendrils streaming out the opening.
Much of it is metal although some of it almost seems... organic.
Those who with to get a closer look will be met by Charlie and Dimitri who are already on the job. They request curious onlookers keep their distance since this craft is, without a doubt, tremendously dangerous.
Later in the day, there appears to be an outfit of officials coming from the west to investigate and clean up the wreckage. Thankfully(?), you will all find out soon enough what's going on.
The strange craft appears to be almost nautiloid in shape with wrenched, broken tendrils streaming out the opening.
Much of it is metal although some of it almost seems... organic.
Those who with to get a closer look will be met by Charlie and Dimitri who are already on the job. They request curious onlookers keep their distance since this craft is, without a doubt, tremendously dangerous.
Later in the day, there appears to be an outfit of officials coming from the west to investigate and clean up the wreckage. Thankfully(?), you will all find out soon enough what's going on.
INVESTIGATION & PROTECTION


Deathcard Cabin by Jonah Senzel
4:07 / 13:06
▶︎
From the Inscryption OST: A unique and haunting sound paired with a unique and haunting game.
Charlie reports to the citizens of Town that an Illithid cargo transport. The pilot did not survive the crash, but they appeared to be transporting some kind of new breed of Intellect Devourers.
"We do not yet know what this new breed is capable of, but..."
Charlie does give everyone a rundown of what an Illithid and what an Intellect Devourer is, what they are capable of, and a keen warning to tread lightly. Many dead ones were discovered in the cargo but several of the enclosures were damaged in the crash and the likelihood of escapees is high.
Charlie reiterates: These creatures are to be killed on sight, or contained until someone can kill it. If you are not confident in your combat abilities, please remain in your homes as much as possible and seal all openings to your dwelling. Those who are capable though are urged to begin patrols of Town alongside Slayd, Dimitri and himself to ensure that Town and the surrounding areas are safe.
Please travel in pairs or groups, do not be alone! Attack from a distance when possible. Hoshiko will offer her assistance as a markswoman as well by picking off any Intellect Devourers from a distance that she can for those that are forced to travel alone. (Don't worry about any jokes she makes of her service not being cheap though. Charlie wouldn't actually let her charge you anything.)
Unfortunately, not even they can predict the blizzard that rolls through Town in the midst of all this. If you happen to see anything skittering through the snow, don't panic too much. It could just be a tiny woodland creature looking for a warm burrow to hide away in!
At least you hope it is.
"We do not yet know what this new breed is capable of, but..."
Charlie does give everyone a rundown of what an Illithid and what an Intellect Devourer is, what they are capable of, and a keen warning to tread lightly. Many dead ones were discovered in the cargo but several of the enclosures were damaged in the crash and the likelihood of escapees is high.
Charlie reiterates: These creatures are to be killed on sight, or contained until someone can kill it. If you are not confident in your combat abilities, please remain in your homes as much as possible and seal all openings to your dwelling. Those who are capable though are urged to begin patrols of Town alongside Slayd, Dimitri and himself to ensure that Town and the surrounding areas are safe.
Please travel in pairs or groups, do not be alone! Attack from a distance when possible. Hoshiko will offer her assistance as a markswoman as well by picking off any Intellect Devourers from a distance that she can for those that are forced to travel alone. (Don't worry about any jokes she makes of her service not being cheap though. Charlie wouldn't actually let her charge you anything.)
Unfortunately, not even they can predict the blizzard that rolls through Town in the midst of all this. If you happen to see anything skittering through the snow, don't panic too much. It could just be a tiny woodland creature looking for a warm burrow to hide away in!
At least you hope it is.
PROMPT #3


Hybrid intellect devourers are unique from the regular ones in that the goal is not to kill their target, but to gather intelligence and act as a kind of spy network.
They will flee when confronted directly by greater numbers, but will attack a lone target. They do this by jumping at the target's head and wrapping a wet tendril around their neck. They will choke who they've wrapped around if anyone tries to remove it. They are also far more likely to try and attack sleeping target (hence the advice to keep your homes closed!).
These hybrids emit spores that will keep the target asleep during feeding. Their primary goal appears to be infiltrating the targets' minds and absorbing some of their memories. The target will have their mind left mostly intact... though they may suffer short term memory loss, confusion, distress, fatigue and head pain.
Here's where the fun starts!
Once one of these critters has fed on someone, they are onto their next target. When a fed Intellect Devourer feeds from another target, that target may absorb some of the previous target's memories. This can span across multiple victims and be erratic in whose memories taint whose mind. The memories will cross-pollinate in the form of dreams or waking visions and hallucinations.
If one of these creatures is killed, it will explode, releasing a powerful psionic wave and the memories it had absorbed from any recent targets. Anyone within ten (10) yards of the dying creature will be afflicted with extreme head pain in the short term and also witness the memories of it's previous victims.
Enjoy your muddled memories and leggy brain-hunting!
The outfit of people who have come to investigate are from New Svihelen's disaster containment squad and are investigating the hybrid creatures and the possible reason for an Illithid ship to crash here of all places. Right now, the running theory is that interference from the selfsame summoning circle that brought you all here could have caused the interplanar navigation systems of the ship to malfunction but nothing has been determined yet.
Eventually, these creatures will all be rounded up and taken care of. They are persistent and stealthy though in their efforts to survive above all else. Charlie assures that they're doing all they can to make Town safe once and for all but it will take some time.
They will flee when confronted directly by greater numbers, but will attack a lone target. They do this by jumping at the target's head and wrapping a wet tendril around their neck. They will choke who they've wrapped around if anyone tries to remove it. They are also far more likely to try and attack sleeping target (hence the advice to keep your homes closed!).
These hybrids emit spores that will keep the target asleep during feeding. Their primary goal appears to be infiltrating the targets' minds and absorbing some of their memories. The target will have their mind left mostly intact... though they may suffer short term memory loss, confusion, distress, fatigue and head pain.
Here's where the fun starts!
Once one of these critters has fed on someone, they are onto their next target. When a fed Intellect Devourer feeds from another target, that target may absorb some of the previous target's memories. This can span across multiple victims and be erratic in whose memories taint whose mind. The memories will cross-pollinate in the form of dreams or waking visions and hallucinations.
If one of these creatures is killed, it will explode, releasing a powerful psionic wave and the memories it had absorbed from any recent targets. Anyone within ten (10) yards of the dying creature will be afflicted with extreme head pain in the short term and also witness the memories of it's previous victims.
Enjoy your muddled memories and leggy brain-hunting!
The outfit of people who have come to investigate are from New Svihelen's disaster containment squad and are investigating the hybrid creatures and the possible reason for an Illithid ship to crash here of all places. Right now, the running theory is that interference from the selfsame summoning circle that brought you all here could have caused the interplanar navigation systems of the ship to malfunction but nothing has been determined yet.
Eventually, these creatures will all be rounded up and taken care of. They are persistent and stealthy though in their efforts to survive above all else. Charlie assures that they're doing all they can to make Town safe once and for all but it will take some time.
Notes

⁂ The partner plotting post for this event/quarter is also up!
⁂ Additionally, we have a state of the game post available for people to read about updates, clarifications, and housekeeping items!
⁂ If you have any further questions or feedback about this event specifically, please comment here!
⁂ For even more ambient event music, you can check out this this playlist!
⁂ Full Navigation ⁂
⁂ Additionally, we have a state of the game post available for people to read about updates, clarifications, and housekeeping items!
⁂ If you have any further questions or feedback about this event specifically, please comment here!
⁂ For even more ambient event music, you can check out this this playlist!

no subject
He straightens up, eyes narrowed a bit as he raises a foot. Within his grasp is what appears at first glance to simply be a normal rabbit, trembling subtly in what likely feels like certain death for a prey animal. You know, with the giant claws grasping onto it. Yet something seems off about it...
"Are you familiar with wildlife, Dimitri? I believe that one of its limbs is injured - and before I managed to grab it. It would explain the odd movement I noted..." Which is probably why he was willing to believe it was an ID beneath the snow. "However, it would be nice to have another look over it."
And he thinks there's some sort of strange stickiness to parts of its fur as well...
no subject
"I'll be happy to take a look though." At the request, he's moving in closer to crouch down and get a better look at the shaking creature. It's docile, as rabbits can be and especially when likely paralyzed in fear, but does give him a warning kick and huff as he tries to get a better look at those fuzzy limbs.
no subject
Still, even with that bit of excitable energy, it's still clear that there's something wrong with one of its front legs. It's not clearly broken or anything, no bones poking out or it bent in an uncomfortable angle, but the rabbit does seem to be holding it closer to its body than the other legs.
That's not the only thing, either. While some of it is obscured from where Ignis's claws have curled around it, it is possible to see there is a sort of tackiness to its fur on one side. It isn't just water, either. Daring to touch it will reveal an almost sort of stickiness that's frozen over due to the temperatures. Not blood, but certainly something...
no subject
He attempts to pull out the leg it is holder closer between claws to inspect it further. He considers this might not be the wisest idea, too, but he's too curious for his own good now. "Something is stuck to its fur," he mentions. "Though I can't make out what. Perhaps something left behind by one of those creatures?"
the 16 was for the rabbit
And that's when the rabbit yanks its leg away from Dimitri and tries to break his nose with a kick.
dimitri matched it so TOUGH LUCK BUNNY
as a child soldierare fast enough that he's able to prevent any actual damage to his face. He brings up forearm to block the attack. That will leave a nice bruise if nothing else. It also startles him enough that he fallsflat on his butt away from the hare with an indignant sort of huff.
no subject
"Ah, Dimitri-" Hold on, let him just, pin this rabbit again real quick. Angry little thing! Even if the rage is quite understandable. "Are you alright?"
Obviously the dignity is a bit scruffed up, but still.
no subject
"I will be," he sighs, looking up to Ignis now a bit sheepishly. "The only thing truly wounded was my pride, I think." However- "The rabbit is injured, yes, but coated in something tacky that isn't just blood. Probably from one of those creatures, but the question is: Why?"
no subject
There are more important things, for now. Ignis observes the rabbit thoughtfully. "There are a few ideas which come to mind. The most likely, I suspect, is that they were both using the cover of snow to hide from predators, and simply had an unfortunate collision." The snow can make it hard to see, after all, and it seems that stealth is in the ID's best interests. Perhaps enough to accidentally sneak up on a rabbit that was in a rush, with neither of them knowing. And that's the most obvious idea, he thinks, although there could be others.
"Either way, I don't believe it matters too much on the specifics. If this is something from those creatures, than that means we might be able to follow the rabbit's trail back to where they encountered one another. From there, we might be able to find another trail... that of our true quarry."
no subject
"I see," he says, finally connecting those dots. "Even if it's just culling one of those monsters, that should hopefully help ease some anxiety." He knows that he'd be glad to be rid of even just one of them. Although familiar with this type of uneasy anticipation of the worst to come, he wouldn't wish it on anyone.
"We can follow the trail then. Or, well- You can. Does your form provide heightened senses?" These are things he could and probably should ask Charlie, but...