EVENT #3: VORRUN WELCOMES YOU

A CALL FOR AID

Charlie comes on the network with a grim expression. Some papers are held in one hand and Dimitri stands like a statue behind him.

"I have received an urgent request from our neighbors to the east, Vorrun. Their council has heard of your good work for the local communities and has requested assistance with a sudden influx of aggression in the local wildlife and a disturbing trend of monster attacks. Vorrun has suffered losses in the past and the current population is struggling to keep these assailants at bay.

They have requested our help in not only fending off the attacks, but figuring out the source of the issue.

We will secure transport to Vorrun via a small wagon caravan.

This is wholly optional and you may stay in Town if you like! Or, you can visit Vorrun as a tourist during this time. I just ask that you are polite and sensitive to our hosts. We will be leaving tomorrow at eight AM. Dimitri will remain in Town for those who do not wish to attend."

To do what, exactly? Well... Now might be as good a time as any to begin testing your skills as a newfound dragon.

To those that will be traveling to Vorrun though, Charlie ends with: "Thank you, we hope to see you bright and early!"
HAPPY HELPERS
Vorrun is a city-state located in a steep valley nestled between two mountain ranges. As such, it is blessed with a verdant landscape and plenty of rain. The mornings often come covered in mist that lifts throughout the day but adds an ethereal quality to the locale.

The people of Vorrun tend to be largely Beastmen due to this being a sanctuary for them. Very few children of men live in the city, but there are some here and there who have earned the local's trust and respect. The architecture is reminiscent of what some offworlders recognize feudal Japan.

All around, the locals go about their business as usual. There is an undercurrent of anxiety due to the recent attacks yet most appear to be doing the best they can to remain optimistic. They are also wary of newcomers given the rather isolated nature of the place. Once you engage with the people though, they are overall polite and friendly.

While offworlders learn for more information on how they'll be helping as Charlie and Nobu meet initially, there are a handful of things to do around the city-state.

    Hot Springs - Vorrun has natural geothermal pools that anyone is free to use. There is a venue that is co-ed, but also one separated by sex for people's comfort. Choose whatever suits you or you're most comfortable with! For those bonded with dragon souls though, they'll find that the physical draconic features of their half-shapes may be more pronounced in the warm waters.

    Community Service - If you're Ardyn Izunia, this is mandatory. For everyone else or the non-combatants among the population, the people of Vorrun need help similarly to how those in Town might. Running errands isn't the most glamorous thing in the world but it will help endear the local populace.

    Enjoy The Local Plum Wine - If you help out around the city-state, then you might also be offered some of the local delicacy: plum wine! This drink provides an increase in luck. This will be subtle, but offer you an advantage in nearly everything you do for up to eight (8) hours after consuming it.

    Hide & Seek - One of the favorite people in Vorrun is a lovely tanuki woman everyone simply refers to as 'Ma.' She is one of the kindest and most welcoming individuals that will be come across as she offers food aplenty and matronly advice.

    She does have a request though for people visiting: find her kids and tell them that supper is almost ready. How many? Oh, well, it's hard to keep track but she thinks only about twenty or so are scattered around Vorrun still. The rest are working, patrolling, or already here at home.

    Ma will warn people though that her children, being mischevious tanuki, have likely disguised themselves as every day common objects throughout Vorrun. Their disguises aren't very good (their tail might be obvious, they're too wiggly, most inanimate objects don't giggle) so they shouldn't give you too much trouble at least!


HUNTING FOR ANSWERS

GAL-OTHY-MOS by Hiroyuki Sawano
1:15 / 5:09
▶︎
Hiroyuki Sawano is a Japanese composer, arranger, lyricist, pianist, and music producer best known for his work on many anime series, video games, television dramas, and films. His pieces tend to have exceedingly strange titles, featuring numbers, symbols, and letters from various different alphabets. He stated that he decided this because he wants "people to be able to listen to the songs in their own way and have their own reaction."

After a day or so of delegations and working through red tape, offerworlders are allowed to investigate among the mountain range. Their instructions are provided by Nobu who appears to be an authoritative leader.

Everyone is warned again about the increased aggression of the surrounding monsters, but hopefully a cause might be found.

It is recommended to work in pairs.

ABANDONED BATTLEFIELD The war-torn remnants of an old battlefield from Vorrun's war with the orcs. Old, broken weapons and armaments stand as ghostly relics of the horrors that this place saw.

Possible Encounters: Poltergeist, Troll, Troll Mutate

Item of Interest: Ornate spear - Amongst a collection of broken spears, this one is intact and without wear
ROVAAN NAH'S GRAVE In the bottom of a crystal clear pool, the massive bones of an Ancient Dragon lay undisturbed. This is the final resting place of the great Draconic Saint, Rovaan Nah: The Roaming Fury.

Possible Encounters: Allosaurus, Boar, Elk

Point of Interest: Black, oily sludge seeps from a rock nearby the water. It hasn't contaminated it yet but appears to be oozing that way.
MOUNTAINSIDES The high cliffs make for a difficult hike, but for a dragon with wings, they are no obstacle. Lush moss hangs from every surface and the ferns are thick. This old-growth forest feels just packed with secrets.

Possible Encounters: Awakened Giant Wasp, Giant Lizard, Roc, Corrupted Orc

Item(s) of Interest: A bundle of scrolls is hidden in a tree somewhere. Trying to read them gives one a headache and appears to be in a language that is indecipherable to most.
CASCARA PASS You can only come through this way with an escort from Vorrun. The pass is dark and full of winding passages. One could easily get lost if they did not know the way by memory. Take care and avoid deep pools of water here. Tempting as they might be to jump in, the escort advises against it.

Possible Encounters: Aurumvorax, Cloaker, Dire Flat Worm

Item of Interest: Abandoned along the pass is an old, charred painting of a woman in a veil, with inscription "fire purifies all" along the bottom.
WAYSIDE BAY A hidden bay that Vorrun receives their trade through. It is a small but busy port is bustling at all hours and well-guarded. They will, of course, let investigators come through and see what they can find. Yet, they will be under close watch so no funny business.

Possible Encounters: Elemental Spirit (water), Flail Snail, Giant Enemy Crab

Item of Interest: Hidden by the sand under a dock is a Draconic Medallion. It is of obvious importance, but exactly what can't be determined.
Notes
⁂ If you have any questions, suggestions, or feedback relating to this post then you can leave it here.

⁂ The partner plotting post for this event/quarter is up!

⁂ Please sign up here to see if your character finds the item/point of interest listed in the searchable areas. We will be RNGing for who finds them. Even if your character doesn't find the artifact mentioned in the post, we will be giving other clues, information, and so on to everyone that receives something if investigating.

⁂ These artifacts are also meant to spark discussion and theories among characters rather than actually answer what's going on here. We encourage those who find the artifacts to share this information ICly! All will be revealed... in due time! For now, have fun putting the puzzle pieces together.

⁂ The sparring requests page is now live! We hope it's a fun little surprise that people enjoy utilizing. It's for fun, mostly, but also to provide an IC avenue for characters to get more comfortable with their new dragon selves.

⁂ Thank you for your patience on this post as we recovered from a difficult April! We hope you enjoy visiting Vorrun and look forward to the changes we'll be making re: the quest board and a couple of other adjustments planned!

Full Navigation

Oh, can Ah fight this feelin' any longer? Ah'm still too afraid to let it show.

WHO: Nephenee and Vanyel (Closed)
WHAT: Someone got seriously spooked by Death (literally) and needs to talk
WHERE: Neph's house
WHEN: Very shortly after this thread, so the 9th of April
WARNINGS: Possible language? Will edit any more in as needed

SUMMARY: Shy ice dragon needs hugs and comfort from the hot fire dragon she likes? It's what it says on the tin, really!

This fire in my body has grown stronger. Only wish Ah had the strength to really know. )

Spring Catch All

WHO: Angeal Hewley and others
WHAT: Catch all for spring
WHERE: Spring
WHEN: Town probably
WARNINGS: will be in subject headers

SUMMARY:

Entry tags:

I tried carrying the weight of the world

WHO: Bakery Crew and Wedge
WHAT: Introductions and thank yous
WHERE: Annie's Bakes
WHEN:mid-late Jan?
WARNINGS: Canon typical tragedy?

SUMMARY: What it says on the tin

But I only have two hands )

Teach me to Love Myself || Ryou + Kaiba, after the Rescue (Closed)

WHO: Ryou and Kaiba
WHAT: These idiots need to talk, especially after Ryou decided to be reckless.
WHERE: Their Cabin.
WHEN: During the Event, but after Ryou's Rescue.
WARNINGS: Schmoop? Fluff? Smut, maybe? Who knows with these two.

SUMMARY: After his rescue, Ryou and Seto need to...Talk. 

 

Ryou Bakura was used to being alone. )

Castles they may crumble

WHO:XV Cast
WHAT: General catchall
WHERE: Probably mostly at the XV cottage
WHEN: spring/summer 2025
WARNINGS: blanket CW for depression (Noctis), suicidal ideation (Ardyn, Cor, Ravus), and general PTSD from a bunch of men that've been through hell. See subject lines for specifics

Dreams may not come true but you are never all alone cause I will always love you )

EVENT #2: BRAIN BOGGLING

A CRASH IN THE NIGHT
ALT TEXT

In the dark hours of a snowy early morning, a sudden BOOM can be heard all across Town. It is swiftly followed by sounds of warping metal and then a screeching crash. Curious, albeit groggy, residents emerge only to find a smoking wreck just a mile outside of Town.

The strange craft appears to be almost nautiloid in shape with wrenched, broken tendrils streaming out the opening.

Much of it is metal although some of it almost seems... organic.

Those who with to get a closer look will be met by Charlie and Dimitri who are already on the job. They request curious onlookers keep their distance since this craft is, without a doubt, tremendously dangerous.

Later in the day, there appears to be an outfit of officials coming from the west to investigate and clean up the wreckage. Thankfully(?), you will all find out soon enough what's going on.
INVESTIGATION & PROTECTION
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Deathcard Cabin by Jonah Senzel
4:07 / 13:06
▶︎
From the Inscryption OST: A unique and haunting sound paired with a unique and haunting game.

Charlie reports to the citizens of Town that an Illithid cargo transport. The pilot did not survive the crash, but they appeared to be transporting some kind of new breed of Intellect Devourers.

"We do not yet know what this new breed is capable of, but..."

Charlie does give everyone a rundown of what an Illithid and what an Intellect Devourer is, what they are capable of, and a keen warning to tread lightly. Many dead ones were discovered in the cargo but several of the enclosures were damaged in the crash and the likelihood of escapees is high.

Charlie reiterates: These creatures are to be killed on sight, or contained until someone can kill it. If you are not confident in your combat abilities, please remain in your homes as much as possible and seal all openings to your dwelling. Those who are capable though are urged to begin patrols of Town alongside Slayd, Dimitri and himself to ensure that Town and the surrounding areas are safe.

Please travel in pairs or groups, do not be alone! Attack from a distance when possible. Hoshiko will offer her assistance as a markswoman as well by picking off any Intellect Devourers from a distance that she can for those that are forced to travel alone. (Don't worry about any jokes she makes of her service not being cheap though. Charlie wouldn't actually let her charge you anything.)

Unfortunately, not even they can predict the blizzard that rolls through Town in the midst of all this. If you happen to see anything skittering through the snow, don't panic too much. It could just be a tiny woodland creature looking for a warm burrow to hide away in!

At least you hope it is.

PROMPT #3
ALT TEXT
Hybrid intellect devourers are unique from the regular ones in that the goal is not to kill their target, but to gather intelligence and act as a kind of spy network.

They will flee when confronted directly by greater numbers, but will attack a lone target. They do this by jumping at the target's head and wrapping a wet tendril around their neck. They will choke who they've wrapped around if anyone tries to remove it. They are also far more likely to try and attack sleeping target (hence the advice to keep your homes closed!).

These hybrids emit spores that will keep the target asleep during feeding. Their primary goal appears to be infiltrating the targets' minds and absorbing some of their memories. The target will have their mind left mostly intact... though they may suffer short term memory loss, confusion, distress, fatigue and head pain.

Here's where the fun starts!

Once one of these critters has fed on someone, they are onto their next target. When a fed Intellect Devourer feeds from another target, that target may absorb some of the previous target's memories. This can span across multiple victims and be erratic in whose memories taint whose mind. The memories will cross-pollinate in the form of dreams or waking visions and hallucinations.

If one of these creatures is killed, it will explode, releasing a powerful psionic wave and the memories it had absorbed from any recent targets. Anyone within ten (10) yards of the dying creature will be afflicted with extreme head pain in the short term and also witness the memories of it's previous victims.

Enjoy your muddled memories and leggy brain-hunting!

The outfit of people who have come to investigate are from New Svihelen's disaster containment squad and are investigating the hybrid creatures and the possible reason for an Illithid ship to crash here of all places. Right now, the running theory is that interference from the selfsame summoning circle that brought you all here could have caused the interplanar navigation systems of the ship to malfunction but nothing has been determined yet.

Eventually, these creatures will all be rounded up and taken care of. They are persistent and stealthy though in their efforts to survive above all else. Charlie assures that they're doing all they can to make Town safe once and for all but it will take some time.
Notes
⁂ The partner plotting post for this event/quarter is also up!

⁂ Additionally, we have a state of the game post available for people to read about updates, clarifications, and housekeeping items!

⁂ If you have any further questions or feedback about this event specifically, please comment here!

⁂ For even more ambient event music, you can check out this this playlist!

Full Navigation
parer: (from the heat of all the breads you)
[personal profile] parer2025-01-04 10:54 am

[closed] great googly moogly it's all gone to shit

Who: Avan, Ignis, Popp, and Ravus
Where: In a little clearing with so many lizards
What: A group of men very kindly try to give a herd of lizard some attention. It quickly gets stupid.
Warnings: none planned

The idea was really quite simple. A herder with a rather unique group of animals is passing through, and is simply looking for some assistance in entertaining the beasts - to keep them in place really - while she gets some rest.

Ignis and Avan had both shown some interest in it, and agreed to the idea, bringing along their own respective friends who could help.

How bad could it be?

December Catch-All [OTA]

WHO: Bucky aka the Asset AKA Ivan and YOU
WHAT: Somebody hates the cold a lot
WHERE: Around the town, out in the woods, by the lake
WHEN: Month of October
WARNINGS: Likely more PTSD things, standard transformation body horror, general grouchiness

Expanding his experiences a little bit. )

In the meadow we can build a snowman

WHO: Avan, OTA
WHAT: Winter shenanigans
WHERE: The pond, near his cottage, and near the market
WHEN: Various points in December

SUMMARY: Avan investigates the new pond, plays in the snow, and encounters his first mistletoe.

And pretend that he's a circus clown )
miniroth: (Default)
[personal profile] miniroth2024-12-12 08:36 pm

Let it sn0 let it sn0

Who: Sephiroth, Others
What: Assorted Things
Where: In and around Town
When: December
Warnings: Possibilities include: canon typical violence, body horror, gore, snow forts, tree climbing, fishing, plants, combat, child abuse, child neglect, child soldiers, Hojo and bad decisions. Please speak to your doctor if symptoms last longer than one scene.

It's technically his first winter. )
orbicularis: (you've got to look him in the eye)

winter catch-all

WHO: Mithrun and whoever else!
WHAT: A catch-all
WHERE: Around
WHEN: Winterish
WARNINGS: Will be marked per thread
Entry tags:

A joy hard learned in winter was the warming of the bed { catch-all log }

Rosie
WHORosie & you!
WHATA catch-all log for happenings outside of main events.
WHEREAll around Town and then some
WHENEnd of 2024/Beginning of 2025
WARNINGSBody horror, self-harm, mentions of suicidal ideation from past events
basic info
recreator: (♇ | When the silence isn't quiet)
[personal profile] recreator2024-12-02 09:34 pm

[Mostly Closed] How much are you prepared to bet on it?

WHO: Byleth and Emet-Selch
WHAT: Following a challenge made in haste on the town "mingle", Emet-Selch now has a score to settle. He has been granted one month in which to prove he's capable of making someone crack a smile or laugh. Unfortunately for him, that someone is Byleth.
WHERE: In Town
WHEN: December (All Month)
WARNINGS: None anticipated, but will update as required.

Emet-Selch, you wouldn't know how to make someone smile even if you wanted to. )
parer: (because you took care of yourself)
[personal profile] parer2024-12-02 10:38 am

[winter catch all] Ignis

Who: Ignis Scientia and various others
What: Catch All
When: December-February
Where: Town and the surrounding areas

miniroth: (pic#17077671)
[personal profile] miniroth2024-12-01 06:45 pm

In which there is messiness.

Who: Smallerroth, Angeal; maybe Olderroth and Genesis if they wish
What: Tending to the inconveniences of new limbs.
Where: At home!
When: First week of December.
Warnings: Blood, violence .. kind of, self harm, kind of, homebrew cosmetic surgery, topics of self harm likely. Body horror, gore.

Numbing the pain for a while will make it worse when you finally feel it. )

01

Who: Zenos, You
What: Looking for a house. BORED. Stalking people.
Where: In Town and surrounding areas.
When: Now
Warnings: Zenos, canon typical violence (?), Zenos' relentless ennui

The more things change.. )

insert evanescence lyrics here

WHO: Vincent Valentine & various
WHAT: Catch-all for November shenanigans, event stuff will be in the event log. Feel free to wildcard your own prompt or ask for one!
WHERE: vague handwavey motion
WHEN: time is an illusion
WARNINGS: Vincent's everything (depression, severe self-blame, guilt, body horror, etc) will update as needed

wake greg up )

EVENT #1: FAE FESTIVITIES

INTO THE WOODS
ALT TEXT

Click Clock Wood (Spring) by Grant Kirkhope
2:05 / 4:59
▶︎
Grant Kirkhope is a Scottish composer and voice actor for video games and film. Some of his notable works include GoldenEye 007, Banjo-Kazooie, Donkey Kong 64, and Perfect Dark, among many others.

After making your way through the tiny farming town of Ich and out towards the rim of a massive raised crater, you will find yourself being led through a narrow split in the canyon wall. Inside, glow worms cling to the ceiling and create the illusion of a thousand twinkling stars above the moistened rocks.

When you finally emerge, it is into an impossibly lush landscape of massive, redwood-sized tangling trees and a soft moss carpet. Life abounds here. It feels like an oasis of birdsong and animal activity.

A short walk leads you to the prepared party-grounds. A large clearing with quaint huts all around decorated with strange flowers for partygoers to rest or otherwise entertain themselves.

There appear to be several games and stalls set up, the sweet and savory scents of delicious food fills the air, and so do the patrons of the forest. Seemingly hundreds of Fae folk zip around and greet the newcomers excitedly by placing garlands of vines and crowns of flowers atop their heads.

ALT TEXT ALT TEXT ALT TEXT

Glowing flowers and toadstools light your way here. It also seems that even the animals get in on the festivities! Really, just about everything talks here. Almost everything, anyways! Talking to a tree stump might not yield many results but you're welcome to try.

Each entrant is also provided upon arrival a copy of The Rules. A rolled parchment that resists water or any other damage. It also prevents you from writing on it so you can't just do what you want.

The rules read as follows:
    DO:
      ⁂ Accept gifts from the Fae.
      ⁂ Sample the food provided at the party ONLY.
      ⁂ Play games with the Fae.
      ⁂ Feel at ease to rest in the provided huts.
      ⁂ Keep tabs on your shadow lest it wander.
    DO NOT:
      ⁂ Make a TRADE with the Fae.
      ⁂ Provide any personal items as gifts or otherwise to the Fae.
      ⁂ Provide your true name to the Fae.
      ⁂ Wander away from the designated party area.
      ⁂ Ascend any staircases you find in the woods.
    OTHER ITEMS TO NOTE:
      ⁂ If you see an old woman hiking through the area, feel free to stop her and lie to her. The more brazen and obvious the lie the better. She appreciates this!
GAMES & ENTERTAINMENT
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Amongst the games and attractions are a variety of fun possibilities!

GAMES
    Battleship! (Fae Style!) A number of Fae will be hiding on a large grid of flowers. You guess the locations and if you are correct then you will win a small prize! It is a cup of nectar that refills endlessly, and numbs any pains you may have. This works even outside of the forest and can be taken home.

    Every time you miss though, you receive a small 'curse.' Nothing harmful! Maybe you’re just rotating in place for the next hour, your ears become daisies, or you grow a tree out of your head? (Feel free to come up with your own silly ideas!) All of the curses will dissipate after a time or upon leaving the forest and none will do any harm or cause pain. The Fae are all about fun tricks, not hurting anyone!

    Dress Up Darlings! You enter a booth and allow the Fae to decide your outfit! Upon the agreement that you'll wear it the rest of the party, of course, no matter how silly or ridiculous it is.

    Bobbing For Onions! Yes, you read that right. Bobbing for onions. There are onions floating around... in water. You have to catch them with your teeth. The prize for success is a Bag of Onions. This bag never runs out of onions. They are always fresh and always onions. Not always the same kind of onion, but always onions nonetheless. This bag works outside of the forest and can be taken home.

    What's In The Box? There is a box. There is something in it. Maybe it's frogs. Maybe it's slugs. Possibly bugs? Maybe apples. We don’t know. Stick your hand in the box and take a guess at what you’re touching! If you’re right, you win the contents of the box!

    We'll let players decide via coin flip, rolls, or however they want if their guess is correct! Any items won though will be common, every day items like mentioned and nothing especially exciting. Unless you're really into frogs. Then it's your lucky day, apparently!
ENTERTAINMENT
    Slayd & The Possums! Slayd is here and he’s throwing down the banjo tunes with his possum pals. Feel free to join him if you are musically inclined! The Fae will provide any instrument your heart desires! They can't grant you the ability to play it though if you don't know how.

    The Crowning of the King of Misrule! Randomly chosen by the Fae, enter a lottery to be chosen as the King of Misrule for the evening. You will be dressed in a stupid outfit and granted Fae wings for the night! You also have the insatiable urge to play harmless pranks on people. The Fae will also give you a "Special Gift" at the end of the party...



FOR THE FOOLISH
ALT TEXT
Ahh, but there are rule breakers amongst us aren't there? If you choose to sneak away from the party, chances are nobody will stop you; however, you are now on your own in the Talahee Forest.

FIRST LAYER
Rak'tika Greatwood Theme ( Civilizations ) by Masayoshi Soken
4:34 / 5:15
▶︎
"Civilizations" prominently features a female vocalist. The lyrics are in the Ronkan language, and has not been officially translated.

The first layer of the forest is very much similar to what you have already seen. Everything is coated in a thick mat of moss and trees wind away like a massive birds nest to form the canopy above. The faint sounds of animals can still be heard. Up here, you may encounter Fae who did not attend the party. They'll ask you your name and other personal details.

Best that you lie.
SECOND LAYER
ALT TEXT ALT TEXT

Click Clock Wood (Autumn) by Grant Kirkhope
1:12 / 4:11
▶︎
Grant Kirkhope is a Scottish composer and voice actor for video games and film. Some of his notable works include GoldenEye 007, Banjo-Kazooie, Donkey Kong 64, and Perfect Dark, among many others.

The further in that you head, the darker the forest gets. It seems you are following a downward slope. The trees get bigger here, as do the insects and toadstools. Bioluminescence rules down here it seems. You may encounter stranger creatures here. Ones that will try to make very tempting trades for your personal belongings. Things that will seem like an amazing deal to you. They offer magical items of great power, or even personal effects from home.

Don't be fooled though. These objects are cursed, and are not at all what they seem. You have the distinct feeling of being watched at all times here.

Possible Encounters: Owlbear, Displacer Beast, Giant Badger
THIRD LAYER
ALT TEXT ALT TEXT

Saint Mocianne's Arboretum (Hard) by Masayoshi Soken
2:50 / 5:10
▶︎
...hordes of aggressive plant life exposed to the strange substance stand between you and the information you seek.

Are you getting smaller or is everything else getting bigger? Were Slayd here, he would have told you about the concept of Deep Forest Gigantism. The deeper you go - just like the ocean - the larger that the flora and fauna get.

You are dwarfed by the mushrooms here in the pitch darkness and only guided by the latent glow of the creatures and fungi that dwell here. Bugs the size of house-cats skitter in your wake. Are you sure you want to be here? Should you encounter anything larger, you’d best stay silent. Or run!

Possible Encounters: Giant predatory Elk (RUN), Rodents of Unusual Size, Extra Large Bugs
FOURTH LAYER
ALT TEXT ALT TEXT

Poison Tree by Grouper
0:30 / 3:16
▶︎
'Poison Tree' is a meditation on the complexities of anger and the internal conflict it causes. It draws inspiration from William Blake's poem of the same name.

The trees seem to clear out here as you reach the bottom of the forest. There is no light here so hope you brought a match. The landscape down here is a blanket of moss dotted with countless shallow pools. Looking into one of these pools, you will see your reflection... though it may look different in some way.

You will feel extremely compelled to reach down and touch the reflection in the water. Should you give in, you feel as though your world is turning upside down. You could receive memories not quite your own. Memories of a different version of you, even! (CRAU, Canon Update, or Canon AU!)

Yet, you will be experiencing them as your own. A long time could pass in your mind while only seconds have only elapsed in reality. Upon waking, you will find that you have been ejected from the party and the forest entirely. You find yourself at the entrance to the crater. Disoriented, and compelled not to re-enter, you have only yourself to blame as you must shamble your way home with this burdensome knowledge.
Notes
⁂ For the game prizes, we're using the honor system here! So long as you clear the roll then you can receive a prize with no mod permission needed.
    - Battleship: If you roll a d20 above a 13, you can receive one of the nectar cups.
    - Bobbing For Onions: If you roll a d20 above a 10, you can receive one of the bag of onions. En...joy...?
⁂ To sign up for The Crowning of the King of Misrule, comment here! We'll RNG the winner likely within a few days to a week to give folks time to participate if they want!

⁂ The plotting post for this event/November is up!

⁂ Additionally, we have a state of the game post available to people read about updates, clarifications, and a poll to participate in!

⁂ If you have any further questions or feedback about this event specifically, please comment here!

Full Navigation
Entry tags:

OTA: Cloud Strife- Merc for Hire

WHO:Cloud and the various denizens of Town
WHAT: Cloud is open for odd jobs!
WHERE: In and around Town
WHEN: End of October onward

SUMMARY: From UN @Bstrswrd:

Hey. Putting this up to let folks know I am open for work. I'm a merc for hire. Need something done? Heads bashed? Come get me. Payment is accepted in favors, trade, whatever you got, I know this place set everyone back. Just don't think I will do things for free.


[Cloud is accepting requests for odd jobs. Doesn't all have to be violent stuff, either. Need a fence fixed? A delivery made? Come get this absolute dork trying his best to be cool. It can be a basic request, or if you need a companion for battle, or errands...The world is your oyster. Feel free to put this man in silly situations too if you wish, it can be anything.]