diceofthegods: (Default)
diceofthegods ([personal profile] diceofthegods) wrote in [community profile] childrenofbahamutlogs2025-02-01 12:10 pm

EVENT #2: BRAIN BOGGLING

A CRASH IN THE NIGHT
ALT TEXT

In the dark hours of a snowy early morning, a sudden BOOM can be heard all across Town. It is swiftly followed by sounds of warping metal and then a screeching crash. Curious, albeit groggy, residents emerge only to find a smoking wreck just a mile outside of Town.

The strange craft appears to be almost nautiloid in shape with wrenched, broken tendrils streaming out the opening.

Much of it is metal although some of it almost seems... organic.

Those who with to get a closer look will be met by Charlie and Dimitri who are already on the job. They request curious onlookers keep their distance since this craft is, without a doubt, tremendously dangerous.

Later in the day, there appears to be an outfit of officials coming from the west to investigate and clean up the wreckage. Thankfully(?), you will all find out soon enough what's going on.
INVESTIGATION & PROTECTION
ALT TEXT

Deathcard Cabin by Jonah Senzel
4:07 / 13:06
▶︎
From the Inscryption OST: A unique and haunting sound paired with a unique and haunting game.

Charlie reports to the citizens of Town that an Illithid cargo transport. The pilot did not survive the crash, but they appeared to be transporting some kind of new breed of Intellect Devourers.

"We do not yet know what this new breed is capable of, but..."

Charlie does give everyone a rundown of what an Illithid and what an Intellect Devourer is, what they are capable of, and a keen warning to tread lightly. Many dead ones were discovered in the cargo but several of the enclosures were damaged in the crash and the likelihood of escapees is high.

Charlie reiterates: These creatures are to be killed on sight, or contained until someone can kill it. If you are not confident in your combat abilities, please remain in your homes as much as possible and seal all openings to your dwelling. Those who are capable though are urged to begin patrols of Town alongside Slayd, Dimitri and himself to ensure that Town and the surrounding areas are safe.

Please travel in pairs or groups, do not be alone! Attack from a distance when possible. Hoshiko will offer her assistance as a markswoman as well by picking off any Intellect Devourers from a distance that she can for those that are forced to travel alone. (Don't worry about any jokes she makes of her service not being cheap though. Charlie wouldn't actually let her charge you anything.)

Unfortunately, not even they can predict the blizzard that rolls through Town in the midst of all this. If you happen to see anything skittering through the snow, don't panic too much. It could just be a tiny woodland creature looking for a warm burrow to hide away in!

At least you hope it is.

PROMPT #3
ALT TEXT
Hybrid intellect devourers are unique from the regular ones in that the goal is not to kill their target, but to gather intelligence and act as a kind of spy network.

They will flee when confronted directly by greater numbers, but will attack a lone target. They do this by jumping at the target's head and wrapping a wet tendril around their neck. They will choke who they've wrapped around if anyone tries to remove it. They are also far more likely to try and attack sleeping target (hence the advice to keep your homes closed!).

These hybrids emit spores that will keep the target asleep during feeding. Their primary goal appears to be infiltrating the targets' minds and absorbing some of their memories. The target will have their mind left mostly intact... though they may suffer short term memory loss, confusion, distress, fatigue and head pain.

Here's where the fun starts!

Once one of these critters has fed on someone, they are onto their next target. When a fed Intellect Devourer feeds from another target, that target may absorb some of the previous target's memories. This can span across multiple victims and be erratic in whose memories taint whose mind. The memories will cross-pollinate in the form of dreams or waking visions and hallucinations.

If one of these creatures is killed, it will explode, releasing a powerful psionic wave and the memories it had absorbed from any recent targets. Anyone within ten (10) yards of the dying creature will be afflicted with extreme head pain in the short term and also witness the memories of it's previous victims.

Enjoy your muddled memories and leggy brain-hunting!

The outfit of people who have come to investigate are from New Svihelen's disaster containment squad and are investigating the hybrid creatures and the possible reason for an Illithid ship to crash here of all places. Right now, the running theory is that interference from the selfsame summoning circle that brought you all here could have caused the interplanar navigation systems of the ship to malfunction but nothing has been determined yet.

Eventually, these creatures will all be rounded up and taken care of. They are persistent and stealthy though in their efforts to survive above all else. Charlie assures that they're doing all they can to make Town safe once and for all but it will take some time.
Notes
⁂ The partner plotting post for this event/quarter is also up!

⁂ Additionally, we have a state of the game post available for people to read about updates, clarifications, and housekeeping items!

⁂ If you have any further questions or feedback about this event specifically, please comment here!

⁂ For even more ambient event music, you can check out this this playlist!

Full Navigation
aisandfyr: (Copperbell Mines)

I thought about it and decided memoria was the dumbest possible way for them to meet

[personal profile] aisandfyr 2025-02-12 11:33 pm (UTC)(link)
As a native Ul'dahn, Aisthota's never been a fan of snow. With that in mind, going out in a blizzard like this is definitely among the stupidest things she's ever done. She can practically hear the other Scions giving her an earful for the reckless heroism. Look, it's fine, her instincts are telling her she should be out here and they have never--they have rarely steered her wrong.

The new voice in her head thinks that's absolute nonsense, but Aisthota's ignoring it.

And the spooky disappearing cry for help just further confirms for her that listening to her instincts was the right thing to do! Her aim with her chakrams is true enough that she can dispatch the intellect devourer without any worry of harming the viera that it's munching on, but she's not prepared for what follows.
vulnstacked: (🖤 by any means)

don't worry i will make it stupider

[personal profile] vulnstacked 2025-02-13 12:34 am (UTC)(link)
"Welcome to Rhon Ron's, traveler! I have wares to empty your purse and fill your belly! Take your time! Stare and sniff before you choose! But no drooling on the merchandise, yes?"

It is a familiar merchant's town that Aisthota should be familiar with; the old red bricks and humble bustling of Mord Souq. Before Obsidian is one of the mord, Rhon Ron himself ready to peddle his food.

And Obsidian is terrible about knowing when to quit, like any good Warrior of Light.

Everything is a bit unconventional in terms of snacks, but that's never deterred his curiosity. Tilting his head, Obsidian looks down at the pile of marbled red meat.

"That's my Everburning Bounty, made with the best parts of the lizard. Cured with special spicy spices! Some find the smell... challenging, but it'll warm you up on chilly desert nights!"

Obsidian folds his arms. "That one, then."

"Ah yes! Put some spice in your step! You won't feel the cold this night... and probably not the next one either! You have the gold...?"

With a nod, the viera hands over the coin.

"And done!" Rhon Ron cheers. "One Voeburtite honor buys you ten sides of lizard meat!"

Ten sides. Obsidian has had hearty meals before, but ten sides. Closing his eyes a moment, he steels himself before he takes in a breath.

He won't be defeated by food.

So he gets to eating.
aisandfyr: (Halatali)

[personal profile] aisandfyr 2025-02-24 11:28 pm (UTC)(link)
Aisthota thinks it's her own memory at first. It's certainly close enough to one. And gods know she could absolutely go for ten servings of everburning bounty right now. But the details don't quite match up and when the memory passes, she's just left feeling confused. And hungry. And cold.

But no matter how much she would rather be in Ahm Araeng right now, that's not the point! Somebody's hurt! So despite her pounding headache, she gets back to her feet and trudges through the snow to the fallen viera.

"Hey! Are you alright?"