For some time, Mithrun keeps proving to be pretty reliable. With Popp apparently on his own, the IDs certainly seem more willing to approach, and Mithrun keeps picking them off - one by one, most of the time, but the occasional group isn't much more of a problem. Three branches teleported into walking brains don't take a lot longer than one.
As the hunt wears on, sending those branches into their targets takes... slightly more effort, of course. A little more at a time, as always when he's using a lot of magic without much of a break. Mithrun adjusts without even noticing, brushing off the pressure in his chest and spots in his vision without a second thought.
At a point, though... one cast proves to be one too many. The branch pops into place, slightly off but still embedded-- and then there's a crunch and thump some distance away, the muffled sound of a body falling to the ground.
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As the hunt wears on, sending those branches into their targets takes... slightly more effort, of course. A little more at a time, as always when he's using a lot of magic without much of a break. Mithrun adjusts without even noticing, brushing off the pressure in his chest and spots in his vision without a second thought.
At a point, though... one cast proves to be one too many. The branch pops into place, slightly off but still embedded-- and then there's a crunch and thump some distance away, the muffled sound of a body falling to the ground.